![]() ![]() In this article, we’ll be reviewing the new Harlequins rules in depth. They still retain their datasheets, Stratagems, relics, powers, and warlord traits, and can operate as a standalone faction or be folded into an Asuryani or Drukhari army. The rules for Harlequins have been updated and folded into Codex: Aeldari, with several big changes. Their incredible feats of agility and brutality make them the fear of everyone they come into contact with. ![]() This is an army made up of warrior acrobats, and show-elves who don’t distinguish between murder and art on the battlefield. Not game-breaking in the terms of being broken or unfair, but in the way that when you play against them (or with them), they tend to do things that will catch you off guard. Of all the Aeldari factions we’ll be looking at, the Harlequins are the most mysterious and game-breaking. Welcome to the closest thing to a circus the game of Warhammer 40,000 has to offer. Or if you want the deep dive into the other Craftworlds, that part is here. If you’re looking for our overview of the book, you can find that here. Note that this article is part 4 in a series.
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